BrushExport 3.0 for GtkRadiant 1.5
The first version of this plugin was ritten by namespace (spam at codecreator.net),
materials-support was added by Shaderman (shaderman at gmx.net).
Options:
Collapse mesh
All brushes will be put into a single group
Collapse by material
Brush faces will be grouped by material/texture/shader
Don't collapse
Every brushface is stored in a separate group.
Ignored materials / Add / Remove
All brushfaces with materials/textures/shaders listed here won't be exported (example: textures/common/caulk - all caulk faces will be omitted).
Create material information (.mtl file)
Information about the materials/textures/shaders which are applied to exported mesh data is stored in a file with the name you specify but a .mtl ending.
Create (o)bjects instead of (g)roups
Some programs seem to group by object tags (o) instead of group tags (g) when importing.
Use short material names (max. 20 chars)
This option is for Blender users since Blender has a hardcoded limit for material names of 20 chars.
Attachments
- brushplug3_screen.jpg (22.6 kB) -
Screenshot of BrushPlug 3.0
, added by namespace on 07/01/07 14:14:50. - brushexport3.zip (43.7 kB) -
Brushexport plugin v3 (Win32)
, added by Shaderman on 07/02/07 06:27:38.
