Changeset 304
- Timestamp:
- 08/06/08 12:53:40 (1 day ago)
- Files:
-
- GtkRadiant/branches/1.5/radiant/camwindow.cpp (modified) (9 diffs)
Legend:
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GtkRadiant/branches/1.5/radiant/camwindow.cpp
r128 r304 134 134 Vector3 angles; 135 135 136 Vector3 color; // background 136 Vector3 color; // background 137 137 138 138 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated) … … 494 494 } 495 495 void Camera_MoveRight_KeyUp(camera_t& camera) 496 { 496 { 497 497 Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT); 498 498 } … … 511 511 } 512 512 void Camera_MoveDown_KeyUp(camera_t& camera) 513 { 513 { 514 514 Camera_clearMovementFlags(camera, MOVE_DOWN); 515 515 } … … 528 528 } 529 529 void Camera_RotateRight_KeyUp(camera_t& camera) 530 { 530 { 531 531 Camera_clearMovementFlags(camera, MOVE_ROTRIGHT); 532 532 } … … 545 545 } 546 546 void Camera_PitchDown_KeyUp(camera_t& camera) 547 { 547 { 548 548 Camera_clearMovementFlags(camera, MOVE_PITCHDOWN); 549 549 } … … 1432 1432 state_type() : m_highlight(0), m_state(0), m_lights(0) 1433 1433 { 1434 } 1434 } 1435 1435 unsigned int m_highlight; 1436 1436 Shader* m_state; … … 1571 1571 //material[0] = material[1] = material[2] = 0.8f; 1572 1572 //material[3] = 1.0f; 1573 1573 1574 1574 inverse_cam_dir[0] = m_Camera.vpn[0]; 1575 1575 inverse_cam_dir[1] = m_Camera.vpn[1]; … … 1726 1726 } 1727 1727 double dEnd = Sys_DoubleTime(); 1728 globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) ," seconds\n";1728 globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n"; 1729 1729 } 1730 1730 … … 1809 1809 { 1810 1810 toggle_add_accelerator("ToggleCubicClip"); 1811 1811 1812 1812 if(g_pGameDescription->mGameType == "doom3") 1813 1813 {
