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#include "qe3.h" |
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| 24 |
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| 25 |
int FindPoint (vec3_t point) |
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| 26 |
{ |
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| 27 |
int i, j; |
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|
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for (i=0 ; i<g_qeglobals.d_numpoints ; i++) |
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{ |
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for (j=0 ; j<3 ; j++) |
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if (fabs(point[j] - g_qeglobals.d_points[i][j]) > 0.1) |
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break; |
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if (j == 3) |
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return i; |
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} |
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VectorCopy (point, g_qeglobals.d_points[g_qeglobals.d_numpoints]); |
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g_qeglobals.d_numpoints++; |
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return g_qeglobals.d_numpoints-1; |
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} |
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int FindEdge (int p1, int p2, face_t *f) |
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{ |
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int i; |
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for (i=0 ; i<g_qeglobals.d_numedges ; i++) |
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if (g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1) |
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{ |
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g_qeglobals.d_edges[i].f2 = f; |
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return i; |
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} |
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g_qeglobals.d_edges[g_qeglobals.d_numedges].p1 = p1; |
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g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2; |
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g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f; |
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g_qeglobals.d_numedges++; |
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return g_qeglobals.d_numedges-1; |
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} |
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void MakeFace (face_t *f) |
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{ |
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winding_t *w; |
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int i; |
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int pnum[128]; |
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w = MakeFaceWinding (selected_brushes.next, f); |
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if (!w) |
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return; |
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for (i=0 ; i<w->numpoints ; i++) |
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pnum[i] = FindPoint (w->points[i]); |
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for (i=0 ; i<w->numpoints ; i++) |
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FindEdge (pnum[i], pnum[(i+1)%w->numpoints], f); |
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free (w); |
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} |
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void SetupVertexSelection (void) |
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{ |
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face_t *f; |
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brush_t *b; |
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g_qeglobals.d_numpoints = 0; |
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g_qeglobals.d_numedges = 0; |
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if (!QE_SingleBrush()) |
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return; |
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b = selected_brushes.next; |
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for (f=b->brush_faces ; f ; f=f->next) |
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MakeFace (f); |
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Sys_UpdateWindows (W_ALL); |
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} |
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void SelectFaceEdge (face_t *f, int p1, int p2) |
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{ |
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winding_t *w; |
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int i, j, k; |
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int pnum[128]; |
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w = MakeFaceWinding (selected_brushes.next, f); |
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if (!w) |
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return; |
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for (i=0 ; i<w->numpoints ; i++) |
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pnum[i] = FindPoint (w->points[i]); |
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for (i=0 ; i<w->numpoints ; i++) |
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if (pnum[i] == p1 && pnum[(i+1)%w->numpoints] == p2) |
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{ |
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VectorCopy (g_qeglobals.d_points[pnum[i]], f->planepts[0]); |
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VectorCopy (g_qeglobals.d_points[pnum[(i+1)%w->numpoints]], f->planepts[1]); |
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VectorCopy (g_qeglobals.d_points[pnum[(i+2)%w->numpoints]], f->planepts[2]); |
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for (j=0 ; j<3 ; j++) |
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{ |
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for (k=0 ; k<3 ; k++) |
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{ |
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f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize; |
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} |
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} |
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AddPlanept (f->planepts[0]); |
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AddPlanept (f->planepts[1]); |
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break; |
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} |
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if (i == w->numpoints) |
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Sys_Printf ("SelectFaceEdge: failed\n"); |
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free (w); |
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} |
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void SelectVertex (int p1) |
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{ |
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brush_t *b; |
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winding_t *w; |
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int i, j, k; |
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face_t *f; |
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b = selected_brushes.next; |
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for (f=b->brush_faces ; f ; f=f->next) |
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{ |
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w = MakeFaceWinding (b, f); |
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if (!w) |
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continue; |
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for (i=0 ; i<w->numpoints ; i++) |
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{ |
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if (FindPoint (w->points[i]) == p1) |
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{ |
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VectorCopy (w->points[(i+w->numpoints-1)%w->numpoints], f->planepts[0]); |
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VectorCopy (w->points[i], f->planepts[1]); |
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VectorCopy (w->points[(i+1)%w->numpoints], f->planepts[2]); |
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for (j=0 ; j<3 ; j++) |
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{ |
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for (k=0 ; k<3 ; k++) |
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{ |
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f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize; |
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} |
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} |
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AddPlanept (f->planepts[1]); |
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break; |
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} |
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} |
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free (w); |
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} |
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} |
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void SelectEdgeByRay (vec3_t org, vec3_t dir) |
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{ |
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int i, j, besti; |
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float d, bestd; |
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vec3_t mid, temp; |
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pedge_t *e; |
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besti = -1; |
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bestd = 8; |
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for (i=0 ; i<g_qeglobals.d_numedges ; i++) |
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{ |
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for (j=0 ; j<3 ; j++) |
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mid[j] = 0.5*(g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][j] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][j]); |
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VectorSubtract (mid, org, temp); |
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d = DotProduct (temp, dir); |
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VectorMA (org, d, dir, temp); |
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VectorSubtract (mid, temp, temp); |
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d = VectorLength (temp); |
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if (d < bestd) |
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{ |
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bestd = d; |
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besti = i; |
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} |
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} |
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if (besti == -1) |
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{ |
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Sys_Printf ("Click didn't hit an edge\n"); |
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return; |
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| 200 |
} |
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Sys_Printf ("hit edge\n"); |
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| 202 |
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g_qeglobals.d_num_move_points = 0; |
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e = &g_qeglobals.d_edges[besti]; |
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SelectFaceEdge (e->f1, e->p1, e->p2); |
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SelectFaceEdge (e->f2, e->p2, e->p1); |
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} |
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void SelectVertexByRay (vec3_t org, vec3_t dir) |
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{ |
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int i, besti; |
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float d, bestd; |
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vec3_t temp; |
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besti = -1; |
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bestd = 8; |
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for (i=0 ; i<g_qeglobals.d_numpoints ; i++) |
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{ |
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VectorSubtract (g_qeglobals.d_points[i], org, temp); |
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d = DotProduct (temp, dir); |
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| 225 |
VectorMA (org, d, dir, temp); |
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VectorSubtract (g_qeglobals.d_points[i], temp, temp); |
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d = VectorLength (temp); |
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if (d < bestd) |
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{ |
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bestd = d; |
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besti = i; |
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| 232 |
} |
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| 233 |
} |
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| 234 |
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if (besti == -1) |
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{ |
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Sys_Printf ("Click didn't hit a vertex\n"); |
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| 238 |
return; |
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| 239 |
} |
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| 240 |
Sys_Printf ("hit vertex\n"); |
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| 241 |
SelectVertex (besti); |
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| 242 |
} |
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