root/Q2Tools/trunk/qe4/textures.h
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| 1 | /* |
| 2 | =========================================================================== |
| 3 | Copyright (C) 1997-2006 Id Software, Inc. |
| 4 | |
| 5 | This file is part of Quake 2 Tools source code. |
| 6 | |
| 7 | Quake 2 Tools source code is free software; you can redistribute it |
| 8 | and/or modify it under the terms of the GNU General Public License as |
| 9 | published by the Free Software Foundation; either version 2 of the License, |
| 10 | or (at your option) any later version. |
| 11 | |
| 12 | Quake 2 Tools source code is distributed in the hope that it will be |
| 13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with Quake 2 Tools source code; if not, write to the Free Software |
| 19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 20 | =========================================================================== |
| 21 | */ |
| 22 | |
| 23 | typedef struct |
| 24 | { |
| 25 | char name[32]; |
| 26 | float shift[2]; |
| 27 | float rotate; |
| 28 | float scale[2]; |
| 29 | int contents; |
| 30 | int flags; |
| 31 | int value; |
| 32 | } texdef_t; |
| 33 | |
| 34 | |
| 35 | typedef struct |
| 36 | { |
| 37 | int width, height; |
| 38 | int originy; |
| 39 | texdef_t texdef; |
| 40 | } texturewin_t; |
| 41 | |
| 42 | typedef struct qtexture_s |
| 43 | { |
| 44 | struct qtexture_s *next; |
| 45 | char name[64]; // includes partial directory and extension |
| 46 | int width, height; |
| 47 | int contents; |
| 48 | int flags; |
| 49 | int value; |
| 50 | int texture_number; // gl bind number |
| 51 | vec3_t color; // for flat shade mode |
| 52 | qboolean inuse; // true = is present on the level |
| 53 | } qtexture_t; |
| 54 | |
| 55 | |
| 56 | // a texturename of the form (0 0 0) will |
| 57 | // create a solid color texture |
| 58 | |
| 59 | void Texture_Init (void); |
| 60 | void Texture_Flush (void); |
| 61 | void Texture_ClearInuse (void); |
| 62 | void Texture_ShowInuse (void); |
| 63 | void Texture_ShowDirectory (int menunum); |
| 64 | |
| 65 | qtexture_t *Texture_ForName (char *name); |
| 66 | |
| 67 | void Texture_Init (void); |
| 68 | void Texture_SetTexture (texdef_t *texdef); |
| 69 | |
| 70 | void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc.. |
| 71 |
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