root/Q2Tools/trunk/qe4/qe4.mak

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1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
2 # ** DO NOT EDIT **
3
4 # TARGTYPE "Win32 (x86) Application" 0x0101
5 # TARGTYPE "Win32 (ALPHA) Application" 0x0601
6
7 !IF "$(CFG)" == ""
8 CFG=qe3 - Win32 (ALPHA) Debug
9 !MESSAGE No configuration specified.  Defaulting to qe3 - Win32 (ALPHA) Debug.
10 !ENDIF
11
12 !IF "$(CFG)" != "qe3 - Win32 Release" && "$(CFG)" != "qe3 - Win32 Debug" &&\
13  "$(CFG)" != "qe3 - Win32 (ALPHA) Debug" && "$(CFG)" !=\
14  "qe3 - Win32 (ALPHA) Release"
15 !MESSAGE Invalid configuration "$(CFG)" specified.
16 !MESSAGE You can specify a configuration when running NMAKE on this makefile
17 !MESSAGE by defining the macro CFG on the command line.  For example:
18 !MESSAGE
19 !MESSAGE NMAKE /f "qe4.mak" CFG="qe3 - Win32 (ALPHA) Debug"
20 !MESSAGE
21 !MESSAGE Possible choices for configuration are:
22 !MESSAGE
23 !MESSAGE "qe3 - Win32 Release" (based on "Win32 (x86) Application")
24 !MESSAGE "qe3 - Win32 Debug" (based on "Win32 (x86) Application")
25 !MESSAGE "qe3 - Win32 (ALPHA) Debug" (based on "Win32 (ALPHA) Application")
26 !MESSAGE "qe3 - Win32 (ALPHA) Release" (based on "Win32 (ALPHA) Application")
27 !MESSAGE
28 !ERROR An invalid configuration is specified.
29 !ENDIF
30
31 !IF "$(OS)" == "Windows_NT"
32 NULL=
33 !ELSE
34 NULL=nul
35 !ENDIF
36 ################################################################################
37 # Begin Project
38 # PROP Target_Last_Scanned "qe3 - Win32 Debug"
39
40 !IF  "$(CFG)" == "qe3 - Win32 Release"
41
42 # PROP BASE Use_MFC 0
43 # PROP BASE Use_Debug_Libraries 0
44 # PROP BASE Output_Dir "Release"
45 # PROP BASE Intermediate_Dir "Release"
46 # PROP BASE Target_Dir ""
47 # PROP Use_MFC 0
48 # PROP Use_Debug_Libraries 0
49 # PROP Output_Dir "Release"
50 # PROP Intermediate_Dir "Release"
51 # PROP Target_Dir ""
52 OUTDIR=.\Release
53 INTDIR=.\Release
54
55 ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
56
57 CLEAN :
58         -@erase "$(INTDIR)\brush.obj"
59         -@erase "$(INTDIR)\brush.sbr"
60         -@erase "$(INTDIR)\camera.obj"
61         -@erase "$(INTDIR)\camera.sbr"
62         -@erase "$(INTDIR)\cmdlib.obj"
63         -@erase "$(INTDIR)\cmdlib.sbr"
64         -@erase "$(INTDIR)\csg.obj"
65         -@erase "$(INTDIR)\csg.sbr"
66         -@erase "$(INTDIR)\drag.obj"
67         -@erase "$(INTDIR)\drag.sbr"
68         -@erase "$(INTDIR)\eclass.obj"
69         -@erase "$(INTDIR)\eclass.sbr"
70         -@erase "$(INTDIR)\entity.obj"
71         -@erase "$(INTDIR)\entity.sbr"
72         -@erase "$(INTDIR)\lbmlib.obj"
73         -@erase "$(INTDIR)\lbmlib.sbr"
74         -@erase "$(INTDIR)\map.obj"
75         -@erase "$(INTDIR)\map.sbr"
76         -@erase "$(INTDIR)\mathlib.obj"
77         -@erase "$(INTDIR)\mathlib.sbr"
78         -@erase "$(INTDIR)\mru.obj"
79         -@erase "$(INTDIR)\mru.sbr"
80         -@erase "$(INTDIR)\parse.obj"
81         -@erase "$(INTDIR)\parse.sbr"
82         -@erase "$(INTDIR)\points.obj"
83         -@erase "$(INTDIR)\points.sbr"
84         -@erase "$(INTDIR)\qe3.obj"
85         -@erase "$(INTDIR)\qe3.sbr"
86         -@erase "$(INTDIR)\select.obj"
87         -@erase "$(INTDIR)\select.sbr"
88         -@erase "$(INTDIR)\textures.obj"
89         -@erase "$(INTDIR)\textures.sbr"
90         -@erase "$(INTDIR)\vertsel.obj"
91         -@erase "$(INTDIR)\vertsel.sbr"
92         -@erase "$(INTDIR)\win_cam.obj"
93         -@erase "$(INTDIR)\win_cam.sbr"
94         -@erase "$(INTDIR)\win_dlg.obj"
95         -@erase "$(INTDIR)\win_dlg.sbr"
96         -@erase "$(INTDIR)\win_ent.obj"
97         -@erase "$(INTDIR)\win_ent.sbr"
98         -@erase "$(INTDIR)\win_main.obj"
99         -@erase "$(INTDIR)\win_main.sbr"
100         -@erase "$(INTDIR)\win_qe3.obj"
101         -@erase "$(INTDIR)\win_qe3.res"
102         -@erase "$(INTDIR)\win_qe3.sbr"
103         -@erase "$(INTDIR)\win_xy.obj"
104         -@erase "$(INTDIR)\win_xy.sbr"
105         -@erase "$(INTDIR)\win_z.obj"
106         -@erase "$(INTDIR)\win_z.sbr"
107         -@erase "$(INTDIR)\xy.obj"
108         -@erase "$(INTDIR)\xy.sbr"
109         -@erase "$(INTDIR)\z.obj"
110         -@erase "$(INTDIR)\z.sbr"
111         -@erase "$(OUTDIR)\qe4.bsc"
112         -@erase "$(OUTDIR)\qe4.exe"
113         -@erase "$(OUTDIR)\qe4.pdb"
114
115 "$(OUTDIR)" :
116     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
117
118 CPP=cl.exe
119 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
120 # ADD CPP /nologo /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /c
121 CPP_PROJ=/nologo /ML /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
122  /Fr"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /c
123 CPP_OBJS=.\Release/
124 CPP_SBRS=.\Release/
125
126 .c{$(CPP_OBJS)}.obj:
127    $(CPP) $(CPP_PROJ) $< 
128
129 .cpp{$(CPP_OBJS)}.obj:
130    $(CPP) $(CPP_PROJ) $< 
131
132 .cxx{$(CPP_OBJS)}.obj:
133    $(CPP) $(CPP_PROJ) $< 
134
135 .c{$(CPP_SBRS)}.sbr:
136    $(CPP) $(CPP_PROJ) $< 
137
138 .cpp{$(CPP_SBRS)}.sbr:
139    $(CPP) $(CPP_PROJ) $< 
140
141 .cxx{$(CPP_SBRS)}.sbr:
142    $(CPP) $(CPP_PROJ) $< 
143
144 MTL=mktyplib.exe
145 # ADD BASE MTL /nologo /D "NDEBUG" /win32
146 # ADD MTL /nologo /D "NDEBUG" /win32
147 MTL_PROJ=/nologo /D "NDEBUG" /win32
148 RSC=rc.exe
149 # ADD BASE RSC /l 0x409 /d "NDEBUG"
150 # ADD RSC /l 0x409 /d "NDEBUG"
151 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
152 BSC32=bscmake.exe
153 # ADD BASE BSC32 /nologo
154 # ADD BSC32 /nologo
155 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
156 BSC32_SBRS= \
157         "$(INTDIR)\brush.sbr" \
158         "$(INTDIR)\camera.sbr" \
159         "$(INTDIR)\cmdlib.sbr" \
160         "$(INTDIR)\csg.sbr" \
161         "$(INTDIR)\drag.sbr" \
162         "$(INTDIR)\eclass.sbr" \
163         "$(INTDIR)\entity.sbr" \
164         "$(INTDIR)\lbmlib.sbr" \
165         "$(INTDIR)\map.sbr" \
166         "$(INTDIR)\mathlib.sbr" \
167         "$(INTDIR)\mru.sbr" \
168         "$(INTDIR)\parse.sbr" \
169         "$(INTDIR)\points.sbr" \
170         "$(INTDIR)\qe3.sbr" \
171         "$(INTDIR)\select.sbr" \
172         "$(INTDIR)\textures.sbr" \
173         "$(INTDIR)\vertsel.sbr" \
174         "$(INTDIR)\win_cam.sbr" \
175         "$(INTDIR)\win_dlg.sbr" \
176         "$(INTDIR)\win_ent.sbr" \
177         "$(INTDIR)\win_main.sbr" \
178         "$(INTDIR)\win_qe3.sbr" \
179         "$(INTDIR)\win_xy.sbr" \
180         "$(INTDIR)\win_z.sbr" \
181         "$(INTDIR)\xy.sbr" \
182         "$(INTDIR)\z.sbr"
183
184 "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
185     $(BSC32) @<<
186   $(BSC32_FLAGS) $(BSC32_SBRS)
187 <<
188
189 LINK32=link.exe
190 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
191 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
192 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
193  gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
194  oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
195  /incremental:no /pdb:"$(OUTDIR)/qe4.pdb" /debug /machine:I386\
196  /out:"$(OUTDIR)/qe4.exe"
197 LINK32_OBJS= \
198         "$(INTDIR)\brush.obj" \
199         "$(INTDIR)\camera.obj" \
200         "$(INTDIR)\cmdlib.obj" \
201         "$(INTDIR)\csg.obj" \
202         "$(INTDIR)\drag.obj" \
203         "$(INTDIR)\eclass.obj" \
204         "$(INTDIR)\entity.obj" \
205         "$(INTDIR)\lbmlib.obj" \
206         "$(INTDIR)\map.obj" \
207         "$(INTDIR)\mathlib.obj" \
208         "$(INTDIR)\mru.obj" \
209         "$(INTDIR)\parse.obj" \
210         "$(INTDIR)\points.obj" \
211         "$(INTDIR)\qe3.obj" \
212         "$(INTDIR)\select.obj" \
213         "$(INTDIR)\textures.obj" \
214         "$(INTDIR)\vertsel.obj" \
215         "$(INTDIR)\win_cam.obj" \
216         "$(INTDIR)\win_dlg.obj" \
217         "$(INTDIR)\win_ent.obj" \
218         "$(INTDIR)\win_main.obj" \
219         "$(INTDIR)\win_qe3.obj" \
220         "$(INTDIR)\win_qe3.res" \
221         "$(INTDIR)\win_xy.obj" \
222         "$(INTDIR)\win_z.obj" \
223         "$(INTDIR)\xy.obj" \
224         "$(INTDIR)\z.obj"
225
226 "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
227     $(LINK32) @<<
228   $(LINK32_FLAGS) $(LINK32_OBJS)
229 <<
230
231 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
232
233 # PROP BASE Use_MFC 0
234 # PROP BASE Use_Debug_Libraries 1
235 # PROP BASE Output_Dir "Debug"
236 # PROP BASE Intermediate_Dir "Debug"
237 # PROP BASE Target_Dir ""
238 # PROP Use_MFC 0
239 # PROP Use_Debug_Libraries 1
240 # PROP Output_Dir "Debug"
241 # PROP Intermediate_Dir "Debug"
242 # PROP Target_Dir ""
243 OUTDIR=.\Debug
244 INTDIR=.\Debug
245
246 ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
247
248 CLEAN :
249         -@erase "$(INTDIR)\brush.obj"
250         -@erase "$(INTDIR)\brush.sbr"
251         -@erase "$(INTDIR)\camera.obj"
252         -@erase "$(INTDIR)\camera.sbr"
253         -@erase "$(INTDIR)\cmdlib.obj"
254         -@erase "$(INTDIR)\cmdlib.sbr"
255         -@erase "$(INTDIR)\csg.obj"
256         -@erase "$(INTDIR)\csg.sbr"
257         -@erase "$(INTDIR)\drag.obj"
258         -@erase "$(INTDIR)\drag.sbr"
259         -@erase "$(INTDIR)\eclass.obj"
260         -@erase "$(INTDIR)\eclass.sbr"
261         -@erase "$(INTDIR)\entity.obj"
262         -@erase "$(INTDIR)\entity.sbr"
263         -@erase "$(INTDIR)\lbmlib.obj"
264         -@erase "$(INTDIR)\lbmlib.sbr"
265         -@erase "$(INTDIR)\map.obj"
266         -@erase "$(INTDIR)\map.sbr"
267         -@erase "$(INTDIR)\mathlib.obj"
268         -@erase "$(INTDIR)\mathlib.sbr"
269         -@erase "$(INTDIR)\mru.obj"
270         -@erase "$(INTDIR)\mru.sbr"
271         -@erase "$(INTDIR)\parse.obj"
272         -@erase "$(INTDIR)\parse.sbr"
273         -@erase "$(INTDIR)\points.obj"
274         -@erase "$(INTDIR)\points.sbr"
275         -@erase "$(INTDIR)\qe3.obj"
276         -@erase "$(INTDIR)\qe3.sbr"
277         -@erase "$(INTDIR)\select.obj"
278         -@erase "$(INTDIR)\select.sbr"
279         -@erase "$(INTDIR)\textures.obj"
280         -@erase "$(INTDIR)\textures.sbr"
281         -@erase "$(INTDIR)\vc40.idb"
282         -@erase "$(INTDIR)\vc40.pdb"
283         -@erase "$(INTDIR)\vertsel.obj"
284         -@erase "$(INTDIR)\vertsel.sbr"
285         -@erase "$(INTDIR)\win_cam.obj"
286         -@erase "$(INTDIR)\win_cam.sbr"
287         -@erase "$(INTDIR)\win_dlg.obj"
288         -@erase "$(INTDIR)\win_dlg.sbr"
289         -@erase "$(INTDIR)\win_ent.obj"
290         -@erase "$(INTDIR)\win_ent.sbr"
291         -@erase "$(INTDIR)\win_main.obj"
292         -@erase "$(INTDIR)\win_main.sbr"
293         -@erase "$(INTDIR)\win_qe3.obj"
294         -@erase "$(INTDIR)\win_qe3.res"
295         -@erase "$(INTDIR)\win_qe3.sbr"
296         -@erase "$(INTDIR)\win_xy.obj"
297         -@erase "$(INTDIR)\win_xy.sbr"
298         -@erase "$(INTDIR)\win_z.obj"
299         -@erase "$(INTDIR)\win_z.sbr"
300         -@erase "$(INTDIR)\xy.obj"
301         -@erase "$(INTDIR)\xy.sbr"
302         -@erase "$(INTDIR)\z.obj"
303         -@erase "$(INTDIR)\z.sbr"
304         -@erase "$(OUTDIR)\qe4.bsc"
305         -@erase "$(OUTDIR)\qe4.exe"
306         -@erase "$(OUTDIR)\qe4.map"
307
308 "$(OUTDIR)" :
309     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
310
311 CPP=cl.exe
312 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
313 # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
314 CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
315  /FR"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
316 CPP_OBJS=.\Debug/
317 CPP_SBRS=.\Debug/
318
319 .c{$(CPP_OBJS)}.obj:
320    $(CPP) $(CPP_PROJ) $< 
321
322 .cpp{$(CPP_OBJS)}.obj:
323    $(CPP) $(CPP_PROJ) $< 
324
325 .cxx{$(CPP_OBJS)}.obj:
326    $(CPP) $(CPP_PROJ) $< 
327
328 .c{$(CPP_SBRS)}.sbr:
329    $(CPP) $(CPP_PROJ) $< 
330
331 .cpp{$(CPP_SBRS)}.sbr:
332    $(CPP) $(CPP_PROJ) $< 
333
334 .cxx{$(CPP_SBRS)}.sbr:
335    $(CPP) $(CPP_PROJ) $< 
336
337 MTL=mktyplib.exe
338 # ADD BASE MTL /nologo /D "_DEBUG" /win32
339 # ADD MTL /nologo /D "_DEBUG" /win32
340 MTL_PROJ=/nologo /D "_DEBUG" /win32
341 RSC=rc.exe
342 # ADD BASE RSC /l 0x409 /d "_DEBUG"
343 # ADD RSC /l 0x409 /d "_DEBUG"
344 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
345 BSC32=bscmake.exe
346 # ADD BASE BSC32 /nologo
347 # ADD BSC32 /nologo
348 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
349 BSC32_SBRS= \
350         "$(INTDIR)\brush.sbr" \
351         "$(INTDIR)\camera.sbr" \
352         "$(INTDIR)\cmdlib.sbr" \
353         "$(INTDIR)\csg.sbr" \
354         "$(INTDIR)\drag.sbr" \
355         "$(INTDIR)\eclass.sbr" \
356         "$(INTDIR)\entity.sbr" \
357         "$(INTDIR)\lbmlib.sbr" \
358         "$(INTDIR)\map.sbr" \
359         "$(INTDIR)\mathlib.sbr" \
360         "$(INTDIR)\mru.sbr" \
361         "$(INTDIR)\parse.sbr" \
362         "$(INTDIR)\points.sbr" \
363         "$(INTDIR)\qe3.sbr" \
364         "$(INTDIR)\select.sbr" \
365         "$(INTDIR)\textures.sbr" \
366         "$(INTDIR)\vertsel.sbr" \
367         "$(INTDIR)\win_cam.sbr" \
368         "$(INTDIR)\win_dlg.sbr" \
369         "$(INTDIR)\win_ent.sbr" \
370         "$(INTDIR)\win_main.sbr" \
371         "$(INTDIR)\win_qe3.sbr" \
372         "$(INTDIR)\win_xy.sbr" \
373         "$(INTDIR)\win_z.sbr" \
374         "$(INTDIR)\xy.sbr" \
375         "$(INTDIR)\z.sbr"
376
377 "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
378     $(BSC32) @<<
379   $(BSC32_FLAGS) $(BSC32_SBRS)
380 <<
381
382 LINK32=link.exe
383 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
384 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386
385 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
386  gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
387  oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
388  /profile /map:"$(INTDIR)/qe4.map" /debug /machine:I386 /out:"$(OUTDIR)/qe4.exe"\
389  
390 LINK32_OBJS= \
391         "$(INTDIR)\brush.obj" \
392         "$(INTDIR)\camera.obj" \
393         "$(INTDIR)\cmdlib.obj" \
394         "$(INTDIR)\csg.obj" \
395         "$(INTDIR)\drag.obj" \
396         "$(INTDIR)\eclass.obj" \
397         "$(INTDIR)\entity.obj" \
398         "$(INTDIR)\lbmlib.obj" \
399         "$(INTDIR)\map.obj" \
400         "$(INTDIR)\mathlib.obj" \
401         "$(INTDIR)\mru.obj" \
402         "$(INTDIR)\parse.obj" \
403         "$(INTDIR)\points.obj" \
404         "$(INTDIR)\qe3.obj" \
405         "$(INTDIR)\select.obj" \
406         "$(INTDIR)\textures.obj" \
407         "$(INTDIR)\vertsel.obj" \
408         "$(INTDIR)\win_cam.obj" \
409         "$(INTDIR)\win_dlg.obj" \
410         "$(INTDIR)\win_ent.obj" \
411         "$(INTDIR)\win_main.obj" \
412         "$(INTDIR)\win_qe3.obj" \
413         "$(INTDIR)\win_qe3.res" \
414         "$(INTDIR)\win_xy.obj" \
415         "$(INTDIR)\win_z.obj" \
416         "$(INTDIR)\xy.obj" \
417         "$(INTDIR)\z.obj"
418
419 "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
420     $(LINK32) @<<
421   $(LINK32_FLAGS) $(LINK32_OBJS)
422 <<
423
424 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
425
426 # PROP BASE Use_MFC 0
427 # PROP BASE Use_Debug_Libraries 1
428 # PROP BASE Output_Dir "qe3___Wi"
429 # PROP BASE Intermediate_Dir "qe3___Wi"
430 # PROP BASE Target_Dir ""
431 # PROP Use_MFC 0
432 # PROP Use_Debug_Libraries 1
433 # PROP Output_Dir "debug_alpha"
434 # PROP Intermediate_Dir "debug_alpha"
435 # PROP Target_Dir ""
436 OUTDIR=.\debug_alpha
437 INTDIR=.\debug_alpha
438
439 ALL :                      "$(OUTDIR)\qe3.exe"
440
441 "$(OUTDIR)" :
442     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
443
444 CPP=cl.exe
445 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
446 # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
447 CPP_PROJ=/nologo /MLd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
448  /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
449 CPP_OBJS=.\debug_alpha/
450 CPP_SBRS=.\.
451
452 .c{$(CPP_OBJS)}.obj:
453    $(CPP) $(CPP_PROJ) $< 
454
455 .cpp{$(CPP_OBJS)}.obj:
456    $(CPP) $(CPP_PROJ) $< 
457
458 .cxx{$(CPP_OBJS)}.obj:
459    $(CPP) $(CPP_PROJ) $< 
460
461 .c{$(CPP_SBRS)}.sbr:
462    $(CPP) $(CPP_PROJ) $< 
463
464 .cpp{$(CPP_SBRS)}.sbr:
465    $(CPP) $(CPP_PROJ) $< 
466
467 .cxx{$(CPP_SBRS)}.sbr:
468    $(CPP) $(CPP_PROJ) $< 
469
470 MTL=mktyplib.exe
471 # ADD BASE MTL /nologo /D "_DEBUG" /alpha
472 # ADD MTL /nologo /D "_DEBUG" /alpha
473 MTL_PROJ=/nologo /D "_DEBUG" /alpha
474 RSC=rc.exe
475 # ADD BASE RSC /l 0x409 /d "_DEBUG"
476 # ADD RSC /l 0x409 /d "_DEBUG"
477 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
478 BSC32=bscmake.exe
479 # ADD BASE BSC32 /nologo
480 # ADD BSC32 /nologo
481 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
482 BSC32_SBRS= \
483        
484 LINK32=link.exe
485 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
486 # SUBTRACT BASE LINK32 /incremental:no
487 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
488 # SUBTRACT LINK32 /incremental:no
489 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib\
490  user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
491  ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
492  /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qe3.pdb" /debug\
493  /machine:ALPHA /out:"$(OUTDIR)/qe3.exe"
494 LINK32_OBJS= \
495         "$(INTDIR)\brush.obj" \
496         "$(INTDIR)\camera.obj" \
497         "$(INTDIR)\cmdlib.obj" \
498         "$(INTDIR)\csg.obj" \
499         "$(INTDIR)\drag.obj" \
500         "$(INTDIR)\eclass.obj" \
501         "$(INTDIR)\entity.obj" \
502         "$(INTDIR)\map.obj" \
503         "$(INTDIR)\mathlib.obj" \
504         "$(INTDIR)\mru.obj" \
505         "$(INTDIR)\parse.obj" \
506         "$(INTDIR)\points.obj" \
507         "$(INTDIR)\qe3.obj" \
508         "$(INTDIR)\select.obj" \
509         "$(INTDIR)\textures.obj" \
510         "$(INTDIR)\vertsel.obj" \
511         "$(INTDIR)\win_cam.obj" \
512         "$(INTDIR)\win_dlg.obj" \
513         "$(INTDIR)\win_ent.obj" \
514         "$(INTDIR)\win_main.obj" \
515         "$(INTDIR)\win_qe3.obj" \
516         "$(INTDIR)\win_qe3.res" \
517         "$(INTDIR)\win_xy.obj" \
518         "$(INTDIR)\win_z.obj" \
519         "$(INTDIR)\xy.obj" \
520         "$(INTDIR)\z.obj"
521
522 "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
523     $(LINK32) @<<
524   $(LINK32_FLAGS) $(LINK32_OBJS)
525 <<
526
527 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
528
529 # PROP BASE Use_MFC 0
530 # PROP BASE Use_Debug_Libraries 0
531 # PROP BASE Output_Dir "qe3___W0"
532 # PROP BASE Intermediate_Dir "qe3___W0"
533 # PROP BASE Target_Dir ""
534 # PROP Use_MFC 0
535 # PROP Use_Debug_Libraries 0
536 # PROP Output_Dir "release_alpha"
537 # PROP Intermediate_Dir "release_alpha"
538 # PROP Target_Dir ""
539 OUTDIR=.\release_alpha
540 INTDIR=.\release_alpha
541
542 ALL :                      "$(OUTDIR)\qe3.exe"
543
544 "$(OUTDIR)" :
545     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
546
547 CPP=cl.exe
548 # ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
549 # ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
550 CPP_PROJ=/nologo /ML /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
551  /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /c
552 CPP_OBJS=.\release_alpha/
553 CPP_SBRS=.\.
554
555 .c{$(CPP_OBJS)}.obj:
556    $(CPP) $(CPP_PROJ) $< 
557
558 .cpp{$(CPP_OBJS)}.obj:
559    $(CPP) $(CPP_PROJ) $< 
560
561 .cxx{$(CPP_OBJS)}.obj:
562    $(CPP) $(CPP_PROJ) $< 
563
564 .c{$(CPP_SBRS)}.sbr:
565    $(CPP) $(CPP_PROJ) $< 
566
567 .cpp{$(CPP_SBRS)}.sbr:
568    $(CPP) $(CPP_PROJ) $< 
569
570 .cxx{$(CPP_SBRS)}.sbr:
571    $(CPP) $(CPP_PROJ) $< 
572
573 MTL=mktyplib.exe
574 # ADD BASE MTL /nologo /D "NDEBUG" /alpha
575 # ADD MTL /nologo /D "NDEBUG" /alpha
576 MTL_PROJ=/nologo /D "NDEBUG" /alpha
577 RSC=rc.exe
578 # ADD BASE RSC /l 0x409 /d "NDEBUG"
579 # ADD RSC /l 0x409 /d "NDEBUG"
580 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
581 BSC32=bscmake.exe
582 # ADD BASE BSC32 /nologo
583 # ADD BSC32 /nologo
584 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
585 BSC32_SBRS= \
586        
587 LINK32=link.exe
588 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
589 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
590 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
591  gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
592  oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
593  /incremental:no /pdb:"$(OUTDIR)/qe3.pdb" /machine:ALPHA\
594  /out:"$(OUTDIR)/qe3.exe"
595 LINK32_OBJS= \
596         "$(INTDIR)\brush.obj" \
597         "$(INTDIR)\camera.obj" \
598         "$(INTDIR)\cmdlib.obj" \
599         "$(INTDIR)\csg.obj" \
600         "$(INTDIR)\drag.obj" \
601         "$(INTDIR)\eclass.obj" \
602         "$(INTDIR)\entity.obj" \
603         "$(INTDIR)\map.obj" \
604         "$(INTDIR)\mathlib.obj" \
605         "$(INTDIR)\mru.obj" \
606         "$(INTDIR)\parse.obj" \
607         "$(INTDIR)\points.obj" \
608         "$(INTDIR)\qe3.obj" \
609         "$(INTDIR)\select.obj" \
610         "$(INTDIR)\textures.obj" \
611         "$(INTDIR)\vertsel.obj" \
612         "$(INTDIR)\win_cam.obj" \
613         "$(INTDIR)\win_dlg.obj" \
614         "$(INTDIR)\win_ent.obj" \
615         "$(INTDIR)\win_main.obj" \
616         "$(INTDIR)\win_qe3.obj" \
617         "$(INTDIR)\win_qe3.res" \
618         "$(INTDIR)\win_xy.obj" \
619         "$(INTDIR)\win_z.obj" \
620         "$(INTDIR)\xy.obj" \
621         "$(INTDIR)\z.obj"
622
623 "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
624     $(LINK32) @<<
625   $(LINK32_FLAGS) $(LINK32_OBJS)
626 <<
627
628 !ENDIF
629
630 ################################################################################
631 # Begin Target
632
633 # Name "qe3 - Win32 Release"
634 # Name "qe3 - Win32 Debug"
635 # Name "qe3 - Win32 (ALPHA) Debug"
636 # Name "qe3 - Win32 (ALPHA) Release"
637
638 !IF  "$(CFG)" == "qe3 - Win32 Release"
639
640 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
641
642 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
643
644 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
645
646 !ENDIF
647
648 ################################################################################
649 # Begin Source File
650
651 SOURCE=.\textures.h
652
653 !IF  "$(CFG)" == "qe3 - Win32 Release"
654
655 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
656
657 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
658
659 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
660
661 !ENDIF
662
663 # End Source File
664 ################################################################################
665 # Begin Source File
666
667 SOURCE=.\textures.c
668
669 !IF  "$(CFG)" == "qe3 - Win32 Release"
670
671 DEP_CPP_TEXTU=\
672         ".\brush.h"\
673         ".\camera.h"\
674         ".\cmdlib.h"\
675         ".\entity.h"\
676         ".\glingr.h"\
677         ".\lbmlib.h"\
678         ".\map.h"\
679         ".\mathlib.h"\
680         ".\mru.h"\
681         ".\parse.h"\
682         ".\qe3.h"\
683         ".\qedefs.h"\
684         ".\qfiles.h"\
685         ".\select.h"\
686         ".\textures.h"\
687         ".\xy.h"\
688         ".\z.h"\
689         {$(INCLUDE)}"\gl\GL.H"\
690         {$(INCLUDE)}"\gl\GLAUX.H"\
691         {$(INCLUDE)}"\gl\GLU.H"\
692        
693
694 "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
695
696 "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
697
698
699 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
700
701 DEP_CPP_TEXTU=\
702         ".\brush.h"\
703         ".\camera.h"\
704         ".\cmdlib.h"\
705         ".\entity.h"\
706         ".\glingr.h"\
707         ".\lbmlib.h"\
708         ".\map.h"\
709         ".\mathlib.h"\
710         ".\mru.h"\
711         ".\parse.h"\
712         ".\qe3.h"\
713         ".\qedefs.h"\
714         ".\qfiles.h"\
715         ".\select.h"\
716         ".\textures.h"\
717         ".\xy.h"\
718         ".\z.h"\
719         {$(INCLUDE)}"\gl\GL.H"\
720         {$(INCLUDE)}"\gl\GLAUX.H"\
721         {$(INCLUDE)}"\gl\GLU.H"\
722        
723
724 "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
725
726 "$(INTDIR)\textures.sbr" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
727
728
729 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
730
731 DEP_CPP_TEXTU=\
732         ".\brush.h"\
733         ".\bspfile.h"\
734         ".\camera.h"\
735         ".\cmdlib.h"\
736         ".\entity.h"\
737         ".\gl\GL.H"\
738         ".\gl\GLAUX.H"\
739         ".\gl\GLU.H"\
740         ".\glingr.h"\
741         ".\map.h"\
742         ".\mathlib.h"\
743         ".\parse.h"\
744         ".\qe3.h"\
745         ".\select.h"\
746         ".\textures.h"\
747         ".\xy.h"\
748         ".\z.h"\
749        
750
751 "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
752
753 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
754
755 DEP_CPP_TEXTU=\
756         ".\brush.h"\
757         ".\bspfile.h"\
758         ".\camera.h"\
759         ".\cmdlib.h"\
760         ".\entity.h"\
761         ".\gl\GL.H"\
762         ".\gl\GLAUX.H"\
763         ".\gl\GLU.H"\
764         ".\glingr.h"\
765         ".\map.h"\
766         ".\mathlib.h"\
767         ".\parse.h"\
768         ".\qe3.h"\
769         ".\select.h"\
770         ".\textures.h"\
771         ".\xy.h"\
772         ".\z.h"\
773        
774
775 "$(INTDIR)\textures.obj" : $(SOURCE) $(DEP_CPP_TEXTU) "$(INTDIR)"
776
777 !ENDIF
778
779 # End Source File
780 ################################################################################
781 # Begin Source File
782
783 SOURCE=.\resource.h
784
785 !IF  "$(CFG)" == "qe3 - Win32 Release"
786
787 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
788
789 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
790
791 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
792
793 !ENDIF
794
795 # End Source File
796 ################################################################################
797 # Begin Source File
798
799 SOURCE=.\mathlib.h
800
801 !IF  "$(CFG)" == "qe3 - Win32 Release"
802
803 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
804
805 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
806
807 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
808
809 !ENDIF
810
811 # End Source File
812 ################################################################################
813 # Begin Source File
814
815 SOURCE=.\mathlib.c
816
817 !IF  "$(CFG)" == "qe3 - Win32 Release"
818
819 DEP_CPP_MATHL=\
820         ".\cmdlib.h"\
821         ".\mathlib.h"\
822        
823
824 "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
825
826 "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
827
828
829 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
830
831 DEP_CPP_MATHL=\
832         ".\cmdlib.h"\
833         ".\mathlib.h"\
834        
835
836 "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
837
838 "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
839
840
841 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
842
843 DEP_CPP_MATHL=\
844         ".\cmdlib.h"\
845         ".\mathlib.h"\
846        
847
848 "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
849
850 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
851
852 DEP_CPP_MATHL=\
853         ".\cmdlib.h"\
854         ".\mathlib.h"\
855        
856
857 "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
858
859 !ENDIF
860
861 # End Source File
862 ################################################################################
863 # Begin Source File
864
865 SOURCE=.\map.h
866
867 !IF  "$(CFG)" == "qe3 - Win32 Release"
868
869 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
870
871 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
872
873 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
874
875 !ENDIF
876
877 # End Source File
878 ################################################################################
879 # Begin Source File
880
881 SOURCE=.\map.c
882
883 !IF  "$(CFG)" == "qe3 - Win32 Release"
884
885 DEP_CPP_MAP_C=\
886         ".\brush.h"\
887         ".\camera.h"\
888         ".\cmdlib.h"\
889         ".\entity.h"\
890         ".\glingr.h"\
891         ".\lbmlib.h"\
892         ".\map.h"\
893         ".\mathlib.h"\
894         ".\mru.h"\
895         ".\parse.h"\
896         ".\qe3.h"\
897         ".\qedefs.h"\
898         ".\qfiles.h"\
899         ".\select.h"\
900         ".\textures.h"\
901         ".\xy.h"\
902         ".\z.h"\
903         {$(INCLUDE)}"\gl\GL.H"\
904         {$(INCLUDE)}"\gl\GLAUX.H"\
905         {$(INCLUDE)}"\gl\GLU.H"\
906        
907
908 "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
909
910 "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
911
912
913 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
914
915 DEP_CPP_MAP_C=\
916         ".\brush.h"\
917         ".\camera.h"\
918         ".\cmdlib.h"\
919         ".\entity.h"\
920         ".\glingr.h"\
921         ".\lbmlib.h"\
922         ".\map.h"\
923         ".\mathlib.h"\
924         ".\mru.h"\
925         ".\parse.h"\
926         ".\qe3.h"\
927         ".\qedefs.h"\
928         ".\qfiles.h"\
929         ".\select.h"\
930         ".\textures.h"\
931         ".\xy.h"\
932         ".\z.h"\
933         {$(INCLUDE)}"\gl\GL.H"\
934         {$(INCLUDE)}"\gl\GLAUX.H"\
935         {$(INCLUDE)}"\gl\GLU.H"\
936        
937
938 "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
939
940 "$(INTDIR)\map.sbr" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
941
942
943 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
944
945 DEP_CPP_MAP_C=\
946         ".\brush.h"\
947         ".\bspfile.h"\
948         ".\camera.h"\
949         ".\cmdlib.h"\
950         ".\entity.h"\
951         ".\gl\GL.H"\
952         ".\gl\GLAUX.H"\
953         ".\gl\GLU.H"\
954         ".\glingr.h"\
955         ".\map.h"\
956         ".\mathlib.h"\
957         ".\parse.h"\
958         ".\qe3.h"\
959         ".\select.h"\
960         ".\textures.h"\
961         ".\xy.h"\
962         ".\z.h"\
963        
964
965 "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
966
967 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
968
969 DEP_CPP_MAP_C=\
970         ".\brush.h"\
971         ".\bspfile.h"\
972         ".\camera.h"\
973         ".\cmdlib.h"\
974         ".\entity.h"\
975         ".\gl\GL.H"\
976         ".\gl\GLAUX.H"\
977         ".\gl\GLU.H"\
978         ".\glingr.h"\
979         ".\map.h"\
980         ".\mathlib.h"\
981         ".\parse.h"\
982         ".\qe3.h"\
983         ".\select.h"\
984         ".\textures.h"\
985         ".\xy.h"\
986         ".\z.h"\
987        
988
989 "$(INTDIR)\map.obj" : $(SOURCE) $(DEP_CPP_MAP_C) "$(INTDIR)"
990
991 !ENDIF
992
993 # End Source File
994 ################################################################################
995 # Begin Source File
996
997 SOURCE=.\cmdlib.h
998
999 !IF  "$(CFG)" == "qe3 - Win32 Release"
1000
1001 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
1002
1003 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
1004
1005 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
1006
1007 !ENDIF
1008
1009 # End Source File
1010 ################################################################################
1011 # Begin Source File
1012
1013 SOURCE=.\cmdlib.c
1014
1015 !IF  "$(CFG)" == "qe3 - Win32 Release"
1016
1017 DEP_CPP_CMDLI=\
1018         ".\cmdlib.h"\
1019        
1020
1021 "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1022
1023 "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1024
1025
1026 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
1027
1028 DEP_CPP_CMDLI=\
1029         ".\cmdlib.h"\
1030        
1031
1032 "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1033
1034 "$(INTDIR)\cmdlib.sbr" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1035
1036
1037 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
1038
1039 DEP_CPP_CMDLI=\
1040         ".\cmdlib.h"\
1041        
1042
1043 "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1044
1045 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
1046
1047 DEP_CPP_CMDLI=\
1048         ".\cmdlib.h"\
1049        
1050
1051 "$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
1052
1053 !ENDIF
1054
1055 # End Source File
1056 ################################################################################
1057 # Begin Source File
1058
1059 SOURCE=.\brush.h
1060
1061 !IF  "$(CFG)" == "qe3 - Win32 Release"
1062
1063 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
1064
1065 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
1066
1067 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
1068
1069 !ENDIF
1070
1071 # End Source File
1072 ################################################################################
1073 # Begin Source File
1074
1075 SOURCE=.\brush.c
1076
1077 !IF  "$(CFG)" == "qe3 - Win32 Release"
1078
1079 DEP_CPP_BRUSH=\
1080         ".\brush.h"\
1081         ".\camera.h"\
1082         ".\cmdlib.h"\
1083         ".\entity.h"\
1084         ".\glingr.h"\
1085         ".\lbmlib.h"\
1086         ".\map.h"\
1087         ".\mathlib.h"\
1088         ".\mru.h"\
1089         ".\parse.h"\
1090         ".\qe3.h"\
1091         ".\qedefs.h"\
1092         ".\qfiles.h"\
1093         ".\select.h"\
1094         ".\textures.h"\
1095         ".\xy.h"\
1096         ".\z.h"\
1097         {$(INCLUDE)}"\gl\GL.H"\
1098         {$(INCLUDE)}"\gl\GLAUX.H"\
1099         {$(INCLUDE)}"\gl\GLU.H"\
1100        
1101
1102 "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1103
1104 "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1105
1106
1107 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
1108
1109 DEP_CPP_BRUSH=\
1110         ".\brush.h"\
1111         ".\camera.h"\
1112         ".\cmdlib.h"\
1113         ".\entity.h"\
1114         ".\glingr.h"\
1115         ".\lbmlib.h"\
1116         ".\map.h"\
1117         ".\mathlib.h"\
1118         ".\mru.h"\
1119         ".\parse.h"\
1120         ".\qe3.h"\
1121         ".\qedefs.h"\
1122         ".\qfiles.h"\
1123         ".\select.h"\
1124         ".\textures.h"\
1125         ".\xy.h"\
1126         ".\z.h"\
1127         {$(INCLUDE)}"\gl\GL.H"\
1128         {$(INCLUDE)}"\gl\GLAUX.H"\
1129         {$(INCLUDE)}"\gl\GLU.H"\
1130        
1131
1132 "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1133
1134 "$(INTDIR)\brush.sbr" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1135
1136
1137 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
1138
1139 DEP_CPP_BRUSH=\
1140         ".\brush.h"\
1141         ".\bspfile.h"\
1142         ".\camera.h"\
1143         ".\cmdlib.h"\
1144         ".\entity.h"\
1145         ".\gl\GL.H"\
1146         ".\gl\GLAUX.H"\
1147         ".\gl\GLU.H"\
1148         ".\glingr.h"\
1149         ".\map.h"\
1150         ".\mathlib.h"\
1151         ".\parse.h"\
1152         ".\qe3.h"\
1153         ".\select.h"\
1154         ".\textures.h"\
1155         ".\xy.h"\
1156         ".\z.h"\
1157        
1158
1159 "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1160
1161 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
1162
1163 DEP_CPP_BRUSH=\
1164         ".\brush.h"\
1165         ".\bspfile.h"\
1166         ".\camera.h"\
1167         ".\cmdlib.h"\
1168         ".\entity.h"\
1169         ".\gl\GL.H"\
1170         ".\gl\GLAUX.H"\
1171         ".\gl\GLU.H"\
1172         ".\glingr.h"\
1173         ".\map.h"\
1174         ".\mathlib.h"\
1175         ".\parse.h"\
1176         ".\qe3.h"\
1177         ".\select.h"\
1178         ".\textures.h"\
1179         ".\xy.h"\
1180         ".\z.h"\
1181        
1182
1183 "$(INTDIR)\brush.obj" : $(SOURCE) $(DEP_CPP_BRUSH) "$(INTDIR)"
1184
1185 !ENDIF
1186
1187 # End Source File
1188 ################################################################################
1189 # Begin Source File
1190
1191 SOURCE=.\notes.txt
1192
1193 !IF  "$(CFG)" == "qe3 - Win32 Release"
1194
1195 !ELSEIF  "$(CFG)" == "qe3 - Win32 Debug"
1196
1197 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
1198
1199 !ELSEIF  "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
1200
1201 !ENDIF
1202
1203 # End Source File
1204 ################################################################################
1205 # Begin Source File
1206
1207 SOURCE=.\win_cam.c
1208
1209 !IF  "$(CFG)" == "qe3 - Win32 Release"
1210
1211 DEP_CPP_WIN_C=\
1212         ".\brush.h"\
1213         ".\camera.h"\
1214         ".\cmdlib.h"\