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#include "qe3.h" |
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#define MAX_POINTFILE 8192 |
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static vec3_t s_pointvecs[MAX_POINTFILE]; |
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static int s_num_points, s_check_point; |
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void Pointfile_Delete (void) |
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{ |
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char name[1024]; |
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strcpy (name, currentmap); |
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StripExtension (name); |
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strcat (name, ".lin"); |
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remove(name); |
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} |
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void Pointfile_Next (void) |
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{ |
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vec3_t dir; |
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if (s_check_point >= s_num_points-2) |
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{ |
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Sys_Status ("End of pointfile", 0); |
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return; |
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} |
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s_check_point++; |
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VectorCopy (s_pointvecs[s_check_point], camera.origin); |
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VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); |
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VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); |
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VectorNormalize (dir); |
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camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; |
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camera.angles[0] = asin (dir[2])*180/3.14159; |
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Sys_UpdateWindows (W_ALL); |
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} |
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void Pointfile_Prev (void) |
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{ |
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vec3_t dir; |
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if ( s_check_point == 0) |
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{ |
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Sys_Status ("Start of pointfile", 0); |
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return; |
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} |
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s_check_point--; |
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VectorCopy (s_pointvecs[s_check_point], camera.origin); |
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VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); |
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VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); |
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VectorNormalize (dir); |
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camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; |
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camera.angles[0] = asin (dir[2])*180/3.14159; |
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Sys_UpdateWindows (W_ALL); |
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} |
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void Pointfile_Check (void) |
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{ |
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char name[1024]; |
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FILE *f; |
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vec3_t v; |
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strcpy (name, currentmap); |
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StripExtension (name); |
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strcat (name, ".lin"); |
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f = fopen (name, "r"); |
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if (!f) |
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return; |
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Sys_Printf ("Reading pointfile %s\n", name); |
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if (!g_qeglobals.d_pointfile_display_list) |
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g_qeglobals.d_pointfile_display_list = glGenLists(1); |
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s_num_points = 0; |
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glNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE); |
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glColor3f (1, 0, 0); |
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glDisable(GL_TEXTURE_2D); |
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glDisable(GL_TEXTURE_1D); |
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glLineWidth (4); |
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glBegin(GL_LINE_STRIP); |
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do |
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{ |
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if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3) |
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break; |
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if (s_num_points < MAX_POINTFILE) |
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{ |
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VectorCopy (v, s_pointvecs[s_num_points]); |
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s_num_points++; |
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} |
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glVertex3fv (v); |
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} while (1); |
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glEnd(); |
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glLineWidth (1); |
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glEndList (); |
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s_check_point = 0; |
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fclose (f); |
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Pointfile_Next (); |
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} |
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void Pointfile_Draw( void ) |
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{ |
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int i; |
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glColor3f( 1.0F, 0.0F, 0.0F ); |
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glDisable(GL_TEXTURE_2D); |
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glDisable(GL_TEXTURE_1D); |
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glLineWidth (4); |
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glBegin(GL_LINE_STRIP); |
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for ( i = 0; i < s_num_points; i++ ) |
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{ |
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glVertex3fv( s_pointvecs[i] ); |
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} |
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glEnd(); |
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glLineWidth( 1 ); |
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} |
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void Pointfile_Clear (void) |
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{ |
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if (!g_qeglobals.d_pointfile_display_list) |
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return; |
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glDeleteLists (g_qeglobals.d_pointfile_display_list, 1); |
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g_qeglobals.d_pointfile_display_list = 0; |
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Sys_UpdateWindows (W_ALL); |
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} |
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